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Resource ID: #580
Subject: 571
Source: Robert Hernandez, Fergus Pitt, Brian Chirls - 1494Robert Hernandez, Fergus Pitt, Brian Chirls
Affiliation: University of Southern California - Annenberg,Tow Center - Columbia University, POV DigitalUniversity of Southern California - Annenberg,Tow Center - Columbia University, POV Digital
Date: 1905-07-07

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Description

The rush of professional journalists to Virtual Reality has been prompted by the mass market debut of the Samsung Gear and the imminent release of Oculus Rift's consumer headset. But it's a new field with plenty of open questions.

This session will lay out the groundwork for the discussion, orient participants in the landscape, introduce them to the technologies that will become relevant in the near future, and shine a light on a forward path.

We’ll set up the framework so we have a common language to collaborate, we’ll trot through some examples and technologies of interest to data-heavy journalists, we’ll see how VR might fit into a tradition of graphic communication and take a look forward to the near-field innovations that will keep developing the medium. And finally, we’ll look at some code-based tools that can generate VR at low costs.

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