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This story examines the Columbine tragedy from "the largely hidden world of adolescent rage and violent fantasy in which the killers lived and died. Combining original reporting, social observation, and detailed analysis of Eric Harris' game designs, drawings and writings, the piece moves beyond the usual scapegoats to a more complex interpretation of the massacre and its legacy. Major findings: that the killings had little to do with the 'Trenchcoat Mafia' but a great deal to do with the violent subculture at Columbine; that school and law enforcement officials ignored or misinterpreted many warning signs; that 'in a school full of kids desperate to stand out, two killers in training did not seem remarkable at all."
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